Set in a far future 'post, post-apocalypse', four non-human races seek to build a new society for themselves after barely surviving a genocidal war.
An RPG in the style of Firefly, Millennium Falcon, Alien, Farscape, Blake's 7, Mass Effect & Knights of the Old Republic.
Designed, written & developed by Australian graphic designer: Wade Dyer.
Principal Art by: Clonerh Kimura, Fyodor Ananiev, Alexandrescu Paul & Niam.
Additional writing by: Simon Nolen & Stuart McNabb.
I hope to Kickstart this project in June, 2014.
High quality, full colour, hardcover, 350+ page tabletop RPG core rule book with everything you will need (for players & GM) & interactive player & GM sheets.
A term used to describe the assassination of a leader during wartime by their own soldiers, usually in a manner that could look like an accident, commonly during the heat of battle.
Can also be a term to describe the manipulation of the chain of command to have a subordinate deliberately killed by placing them in great danger, such as sending a soldier or unit on a suicide mission.
Did your people kill their creator?
Were you betrayed by your creator?
Exploring the state of humanity & civilization after a cataclysmic event is a popular theme in science fiction literature, which allows us to explore the nature of civilization, humanity & rediscovery after we have lost all that we know.
This setting does not take place immediately after this cataclysmic event (a genocidal war), but 100 years later. Enough time for people to partially accept what has happened & start to rebuild. You are at the dawn of a new civilization, a time of great opportunity & danger.
What should this new society look like?
Shaped by the Great War & what it took to survive it, the races have had 100 years to create their own distinctive cultures formed from their experiences & core beliefs. These races have only had a few years to interact with each other, not enough time to fully understand or accept each other. Their delicate coexistence, held together more by need than choice.
What is the most important thing in life?
Humanity is long dead but created their own genetically engineered successors: the Archons. Not burdened with the moral dilemmas of their creators, the Archons repopulated their inherited empire with their own creations, in an effort to create the perfect race. This pursuit not only led to a wealth of new technological advancements but also empire wide genocidal war & their eventual deaths at the hands of their own vengeful creation.
What responsibility comes with the ability to shape life?
This new society is built not only on the ruins of the Archons' empire, but also on top of the ancient Human empire & who knows what else.
What is out there?
Fragged Empire comes with a setting, but rules are flexible & robust enough to be adapted to almost any science fiction setting.
Skill rolls are done with a simple 3d6 +/- bonus or penalty vs a difficulty value or target's defence.
Characters have a pool of options available to them, with no set ability or equipment progression path. This allows for Characters to quickly specialise or diversify & to create unique combinations of Abilities & Equipment.
Low Level Characters can be a dangerous threat to high level Characters due to specialization. Even if two Characters have very similar Attributes, Skills or Equipment, they can function quite differently due to Trait selections.
Choose any path you want; Cunning Mercenary, Black Market Smuggler, Archaeological Treasure Hunter or Power Mad Scientist. All are balanced with each other.
Can be used to play short games, but is best when used for long, sandbox-style games.
Set in a post-apocalyptic setting, you will regularly have to make the most of what little resources you have – balancing short term & long term options, making short term sacrifices for long term gain or vice versa.
Intuitive, tactical combat where you will need to react not only to your environment (cover is your friend), but also respond to your opponents' actions. There are also optional rules for miniature-free combat
Thank you so much.